The dudes making this game put out a trailer featuring some familiar sounding tunes.
http://zeboyd.com/2010/03/05/breath-of-death-vii-trailer-is-live/
Sounds good, no?
The dudes making this game put out a trailer featuring some familiar sounding tunes.
http://zeboyd.com/2010/03/05/breath-of-death-vii-trailer-is-live/
Sounds good, no?
Not much to report. Have a work-in-progress:
It peters out at the end because that is the exact moment I stopped writing for the day. I’m just writing random stuff for now, waiting on some more details from a couple of the projects I’m involved with.
Someone mail me a big bucket of money, that’d be nice.
Time for a blog update, I guess.
Right, well on top of that guy using those tracks in their upcoming XBL indie game I’ve had a few people message me looking for music. This was fantastic news until I realised all the work I was gonna have to do.
I’m not sure how solid they are so don’t want to name any projects. I’d rather let the project developers do that so they can establish such things themselves/exert their considerable control/set up a three month hype train with staggered info releases.
Anyway, for one project I’m trying out Pxtone, and attempting to harness it long enough to allow me access to the retro-sounding melodies so many these days desperately crave. I made a test song that might end up in a game, who knows.
This is it in Pxtone’s native .pttune format.
Hopefully, more good news soon, but for now I’ve got to get my head down and work on these projects. So far, the release date for all of them is ‘March/April’, which in indie gaming means we might see them before 2011.
Edit: And here’s an MP3, of which I forgot:
So I got an email via my profile at IndieGameMusic.com (which is here, this hyperlink, here it is, look) asking for the only two songs I have listed there to be used in a game. I feel foolish for not listing more tracks there, but I guess I have incentive to do so now that I know people use it, which is awesome.
The game is Breath of Death VII, an X-Box Live Indie Game due out in March/April. The game looks interesting, but I’m just happy to get my music into another project. It’s gonna use Tight Spot for the battles (so they should be super epic) and Testimony for the final dungeon (so it should be super period).
More info when we get closer to the release date, as the ebb and flow of time inevitably creeps up on us like the cold hand of the reaper.
Cheerio!
Call me Captain Productivity, or don’t actually because that’s not my name.
Yeah, so I didn’t go around sprucing up the site like I said I might mainly because why would I anyway. The grand total audience for this blog consists of me, and I’m not that bothered with the layout. Here’s a new song though.
Gonna maybe see about sprucing this up over the next few days. Add some pages, link to some stuff, who knows let’s go crazy.
Just realised I really should be showing off the only project of any substance I’ve been involved with so far.
‘MERRY GEAR SOLID 2: GHOSTS OF CHRISTMAS PAST’ SOUNDTRACK LINK HERE CAPSLOCK
I worked on this over about 2 months, although almost half of it was written in the last week before the game came out. You should download and play the game if you haven’t done so, and if you HAVE done so then you should do it again, although you don’t need to download it again if you already have it, unless you’ve found some way to increase the value of your stocks by wasting bandwidth.
After years and yeeeeears of writing random music (there were a couple of silly little projects, but they hardly got off the ground) I finally landed this job after Arthur Lee, known as Mr Podunkian on the internet and in certain bars, posted on the Something Awful forums looking for a musician. I knew that my production, samples and, well, pretty much everything apart from pure composition skills were lacking, so I decided to wow him with the sheer volume of material I could produce over a short time, and that seemed to do the trick this is a massive run-on sentance.
I hope to do more game projects like this in the future, as when I’ve got a brief or outline of what someone is looking for, I can generally produce music very quickly as I get quite focused. So if you’ve got an indie game or a video that needs a soundtrack or you’d like someone to take an audio clip of your name and use it as the only instrument in a bizarre version of ‘Ride of the Valkyries’ then do drop me a line and I’ll have a go, completely free of charge. My aim is to steadily improve my abilities to produce music and hopefully get my name out there as someone that can make quality music very quickly.
I really did not intend to write so much. If you actually get around to reading this via some link or the world’s most ridiculously random Google search, then I’d appreciate any comments you have about my music. If you happen to know anybody doing any such projects that might require it and you feel a strange compulsion to do a good turn for absolutely no reward except a nice feeling in your chest like someone’s stapled a hot water bottle there, then pass on my info, there’s a good chap.
More music for the blog no-one reads.
First up, ‘Jazzhands’, which is a jazzy little number with no purpose.
And now ‘Keep Going’ which defies genre, and instead makes it difficult for me to promote. Not that I promote anything. It’s a bit like when an action hero realises that diplomacy only ever gets in the way of all the killing he has/wants to do, so straps a small gun shop to himself in slow motion.
And finally, a cover/remix/horrible mess of ‘Sonic Boom’ from Sonic CD. I’ve had the base for this kicking around for a while, but I’m still experimenting with recording and procuding audio, and that fact shines through rather clearly in this track. It was kinda fun to do, though, so I can take that to my grave at least.